LEARNING FLASH CS6 WITH 100 PRACTICAL EXERCISES

LEARNING FLASH CS6 WITH 100 PRACTICAL EXERCISES

, MEDIAACTIVE

19,80 €
VAT included
Publishing house :
MARCOMBO
Year of edition:
01/10/2013
Matter
FORMACIÓN
ISBN:
978-84-267-1882-2
Pages :
216
Language:
Castellano
Binding :
RUSTICA
19,80 €
VAT included
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001 The new Flash CS6 interface ............................................. 14
002 The Timeline and the Controller ...................................... 16
003 Vectors and Bitmaps .......................................................... 18
004 Using and creating templates ........................................... 20
005 The Tools panel.................................................................. 22
006 Filling shapes ..................................................................... 24
007 Location and overlapping shapes ..................................... 26
008 Lines and strokes ............................................................... 28
009 Rectangle options .............................................................. 30
010 Rectangle Primitive and Oval Primitive ........................... 32
011 Drawing polygons and stars ............................................. 34
012 Drawing with pencils and brushes ................................... 36
013 Drawing straight and curved lines ................................... 38
014 Importing bitmaps ............................................................ 40
015 Converting images in Flash shapes ................................... 42
016 Smoothing and optimizing graphics ................................ 44
017 Entering static text ............................................................ 46
018 Using the TLF text engine ................................................. 48
019 Resizing and placing blocks of text ................................... 50
020 Smoothing and separating text ......................................... 52
021 Deleting strokes and !lls .................................................. 54
022 Editing strokes with the Ink Bottle .................................. 56
023 Painting with the Paint Bucket ........................................ 58
024 Customizing colors ........................................................... 60
025 Creating and customizing gradients ................................ 62
026 Palettes and color samples ................................................. 64
027 Transforming !lls .............................................................. 66
028 Selecting and grouping shapes ........................................... 68
029 Transforming objects ......................................................... 70
030 Working with the Transform panel ................................... 72
031 Deleting, copying, and pasting objects ............................. 74
032 Arranging objects ............................................................... 76
033 Working with rulers, guides, and grids ............................. 78
034 Adjusting objects ................................................................ 80
035 Aligning objects ................................................................. 82
036 Creating layers and layer folders ........................................ 84
037 Deleting, viewing, and locking layers ................................ 86
038 Displaying the Timeline .................................................... 88
039 Creating graphic symbols .................................................. 90
040 Working with symbols and instances ............................... 92
041 Editing symbols and instances ........................................... 94
042 Managing items from the Library ...................................... 96
043 Converting symbols in the design tools ........................... 98
044 Applying effects with the Deco Tool ............................... 100
045 Animating frame by frame .............................................. 102
046 Setting the frame rate ...................................................... 104
047 Inserting interpolations of motion ................................. 106
048 Turning to classic tweens ................................................ 108
049 Manually modifying acceleration .................................... 110
050 Editing curves with the Motion Editor ........................... 112
051 Setting predetermined movements ..................................114
052 Editing the movement path ............................................116
053 Moving objects along a path ............................................118
054 Using Mask Layers ...........................................................120
055 Copying and pasting a motion tween .............................122
056 Animating with the Bone Tool ........................................124
057 Using the Spring for bones ...............................................126
058 Animate in 3D ..................................................................128
059 Tweening forms ................................................................130
060 Working with shape hints ...............................................132
061 Shapes, text, and bitmaps in tweens ................................134
062 Inserting scenes ...............................................................136
063 Rearranging scenes ..........................................................138
064 Playing scenes and movies ...............................................140
065 Controlling instances of graphic symbols ......................142
066 Animating graphic symbols .............................................144
067 Editing frames with Onion skin .......................................146
068 Creating movie symbols ...................................................148
069 Adding movie clips ...........................................................150
070 Creating a sprite sheet ......................................................152
071 Scaling movie clips ...........................................................154
072 Inserting and creating buttons ........................................156
073 Editing and testing buttons ..............................................158
074 Creating animated buttons .............................................160
075 Learning ActionScript 3.0 ................................................162
076 Entering code in the Actions panel ..................................164
077 The Code Snippets panel ..................................................166
078 Jumping frames ...............................................................168
079 Generating events and interactions ................................170
080 Including frame labels ......................................................172
081 Inserting anchors .............................................................174
082 Inserting comments .........................................................176
083 Copying, pasting, exporting, importing, and editing scripts ...178
084 Inserting mobile actions ..................................................180
085 Testing AIR applications for mobiles ...............................182
086 Debugging ActionScript ..................................................184
087 Working with components .............................................186
088 Editing component parameters .......................................188
089 Static, dynamic, and input text .......................................190
090 Importing and compressing audio !les ...........................192
091 Editing and customizing sounds .....................................194
092 Importing videos .............................................................196
093 Getting to know the Movie Explorer ..............................198
094 Exporting images and movies .........................................200
095 Preparing for downloading and printing .........................202
096 Publishing documents .....................................................204
097 Exporting as a QuickTime video .....................................206
098 Publishing with Android Packaging ................................208
099 Installing Toolkit for CreateSJ .........................................210
100 Exporting HTML with Toolkit for CreateJS .....................212

With this manual you will find that, although at first glance the creation and editing of films and animations can apparently only be available to professionals and experts, with programs like Flash anyone with minimal computer skills can manage to get unthinkable creations. Flash CS6, owned by Adobe Systems, offers intuitive graphic panels and palettes of tools and functions that greatly facilitate the user's work. In addition, in the last version, the use of code becomes more accessible to any creative soul without knowledge of the ActionScript programming language. This book will allow you, among other things: Create and distribute films and interactive content with bitmap images, drawn shapes, audio and video files, and all sorts of content, for many different devices. Animate frame by frame, insert interpolations and use all kinds of animation tools, such as bone and joint. Easily export any HTML5 content thanks to the new Create JS Toolkit extension. Test the operation of common applications (touch gestures, screen orientation, accelerometer ...) on mobile devices thanks to AIR Debug Launcher. Create applications with prepackaged Adobe AIR to avoid the need for additional downloads. Automatically Export symbols and animation sequences in sprite sheets.

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